All missions of the four single-player campaigns are now unlocked.Fixed text truncation issue with the event panel.Camera panning now works even while holding Shift.Fixed some high contrast issues with texts in the menus.Fixed an issue where observers could visually clear the build queues, this would not affect the actual game.Updated the Wonder Tracker for observer/replays more clear to indicate the closest time to Wonder Victory.Fixed an issue where the text in the Remap Controls settings notification bar at the bottom of the page would be cut off in some non-English languages using a large scaled font.Siege queued for construction in the field will only be seen in the global build queue after your infantry has started constructing them.Fixed an issue where the X button for clearing a hotkey binding could become stuck in a disabled state.Fixed an issue where the ‘Quit Match’ button did not work after encountering a desync error.Fixed an issue where sometimes the player colors in match history did not match the colors used in game.Fixed an issue where the map preview image in the Map Setup tab would be cropped for Crafted Maps.Fixed an issue where player colors would sometimes change between Team-based and Unique colors during the match loading screen.Players can no longer complete masteries in matches that use custom game modes, custom maps, or tuning packs Note that players should still be able to complete masteries when mods are downloaded, installed, and enabled but are not active when loading into a multiplayer custom game or single player skirmish.Added an option in the settings menu to disable campaign missions from auto-saving. Should you wish to disable the conflict alerts, a new toggle has been added called “Warn conflicts”, which will prevent any new alerts from appearing when disabled. Pressing “Continue” on this alert will assign the conflicting keys, while “Cancel” will revert the newly assigned key to its previous state. As of this update, hotkey conflicts are allowed and creating a new conflict will provide you with an alert that lists all of the currently conflicting keys. Previously, when a new hotkey conflict was created, any existing keys with the same binding would be unbound. Once in the Fully Remappable layout you can now independently reassign any hotkey binding. When switching into Fully Remappable mode for the first time, the default keys will be set to align with the default Grid Key layout. We’ve heard your request to play your way: hotkeys are now easier to find and remap to your preference! New Fully Remappable Hotkey Layout If playing in a group for Team Games, the Map Preference selections of the group host will be used for the group search. Categories showing a blue dot indicate that a map within that category has been downvoted, for quick at-a-glance reference. These will allow you to quickly see things like all naval maps in your queue. In order to help players quickly find maps that fit into various playstyles, we have added filter tabs to the Map Preference UI. If player 2 decides to downvote only water and hybrid maps, the 2 players will be left with open maps having received no downvotes, and the final map selection will be chosen from those maps only. Due to how many votes can be present in larger Team Games (up to 40 votes in a 4v4!), you may sometimes still load into a map that you individually downvoted, since that map could be tied for lowest number of overall downvotes in the lobby.įor example, in 1v1 Quick Match, if Player 1 decides they do not want to play any choke point maps during their play session, they can downvote maps like Black Forest, Mountain Pass, Confluence, Mongolian Heights and French Pass to be left with a selection of more open or hybrid maps. The map that ends up being chosen for the match will be selected from the subset of maps that receives the lowest collective number of downvotes amongst players in the match. Your downvote choices can be made in the search preference screen before you start your match search. In Quick Match, you will have up to 5 downvotes you can choose to apply, while in Ranked, you will have up to 3. With this update, we are adding our first version of a Map Preference system that will give you influence over the maps that you will encounter in ladder play.Įach queue (Quick Match and Ranked) will provide you with a set of Downvotes that they can apply to maps that appear in the respective queues. For some time, we have heard community requests for a way to give you a say over the maps they play in Quick Match and Ranked multiplayer matches.
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